Instead, they enhanced it greatly with plenty of bespoke 3D models. Again, there are some imperfections here and there, but overpasses look solid instead of the flimsy and flat cardboard-like polygons that you see from many developers.Īnother very positive aspect is that LatinVFR didn’t just take advantage of the surrounding photogrammetry. The rest of the highway interchanges around the airport shows laudable modeling that is pretty rare in this kind of scenery. It’s obvious that the developers were forced to find workarounds here, and they did what they could. It’s functional, and it doesn’t look too bad from most angles despite a few bumps and the fact that the embankments feature jagged contours (they look a bit Minecraft-y) instead of smooth curves like the real-world counterpart. While the result isn’t 100% perfect, it’s certainly better than what I expected when I heard someone was working on Fort Lauderdale. Yet, one of the most relevant elements is the terraforming around runway 28L, with its iconic slope as it climbs across a highway.Ĭonsidering the terraforming limitations imposed by Microsoft Flight Simulator’s fledgling SDK, LatinVFR did a laudable attempt at shaping the terrain correctly.
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